Check out this article from Ars Technica:
iPhone Development
It is fascinating and talks about how crazy developers are to make applications for the iPhone, but how some are questioning the role of Apple as the so called "gate keeper" and taking 30% of revenues generated from software sales. On the other hand, Apple also takes care of all the "overhead costs" such as taking care of credit card charges, distribution, maintenance of the App store for the iPhone.
Stitch, what do you think?
2 comments:
I would have to say, 30% doesn't sound outrageous. No need to setup a computer network for distribution, instant access to your program from the user, just like iTunes is for music. But you do have that flip side. Apple is in complete control. If they don't like you, they could ban your company and then you have no way to market your product. I bet a lot of the reason for this control, is for quality control. Like they don't want anything crude of vulger. I hope they do allow humourous, but I can see Apple under fire down the road for barring something that many people have no problem with. I hope they open this up down the road. The Mac was stiffled because it was too closed of a system in the beginning.
I bet that the SDK was being developed in parralel with the iPhone itself. This seems too good of an initial release to be slapped together is 6 months. I think Apple had this at the release of the iPhone. How else would they put their programs on the iPhone. And then the refined it a bit for general consumption. The simulator is amazing. I have never seen an entire computer simulation work so much like the real thing. At least in the presentation.
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